AI Insights · Timothy · July 2024
Top 5 Dynamic Games on Android in Oceania: Q2 2024
This article explores the performance metrics of the top 5 dynamic games on the Android platform in Oceania for Q2 2024, including weekly downloads, revenue, and active users.
In Q2 2024, the dynamic games category on the Android platform in Oceania saw notable performances from Roblox, Hypermarket 3D Simulator, Archery Clash!, Beauty Care!, and Lords Mobile: Last Rise of Qin.
Roblox from Roblox Corporation demonstrated a consistent revenue stream, peaking at around $150K in early April and hovering between $116K and $145K in subsequent weeks. Downloads surged significantly in June, reaching a high of approximately 28.7K in the last week. Active users showed a steady rise, culminating at nearly 1.08M by the end of the quarter.
Hypermarket 3D Simulator from Sunday.gg saw modest revenue, with weekly earnings fluctuating between $5 and $13. Downloads remained relatively stable, peaking at 4.2K in the final week of June. The game’s active user base grew gradually, reaching over 21K by the quarter's end.
Archery Clash! by VOODOO had a varied revenue stream, peaking at $633 in late April and then gradually declining to $297 by the end of June. Downloads saw a downward trend, starting at 5K in early April and dropping to around 2.1K in late June. However, the game maintained a growing active user base, reaching about 11.5K by the end of June.
Beauty Care! from Ruby Games AS experienced a significant spike in downloads, especially in early June, peaking at approximately 24.2K. Revenue saw a notable increase in early June, reaching $96, but declined to $11 by the end of the month. The active user count surged to over 52.7K in early June but tapered to around 27.2K by the end of the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM achieved consistent weekly revenue, maintaining figures between $19K and $25K. Downloads fluctuated, with a peak of 6.3K in mid-April before stabilizing around 2.4K in the final week of June. The active user base varied, peaking at nearly 11K in mid-April and ending the quarter with approximately 8.2K users.
For more detailed insights, visit Sensor Tower.